Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

SimCity BuildIt - Desert of Destruction - Players’ Reactions

SimCity BuildIt: Hey Mayors, Once you reach the Desert of Destruction you'll be able to affect other cities' energy rates with the new Energy Pump & Energy Vampire Battle Boosters!

Players’ reactions:

# I started because it wasn't a war game.Seems like you've lost a lot of players since it's introduction.Have u considered returning to a simcity build it game?You had a good thing going and now it's a disaster. (Vanessa Christopher)

# Goodbye game. i did not start this game to play a 24/7 war game. you were warned. many people warned. now it is to much war. i have wasted playing this game for many years. now it is realy to much war. and you did not stop it. i can not even stop the game from running, when i exit the game. the taskmaneger tells my i have to disable the game manualy to exit the game from running in the background. this the Trump / facebook scam.. we can only know it must be because the game is spying on us. or there would not be any reason for the game to never stop. when we exit the game. soo no reason to play this game at all. you scored a self goal. my multi million town was just waste of time. the warehouse was also waste of time.. looking for 1 item for weeks. when the item poped up i could not buy it, because my mobile laaaged to much or my connection was to slow. the item already sold. HAHAHA LOL. what a waste of time. thank you for opening my eyes for not to waste more time. GOODBYE i am now in a search for a good build game. not one from simcity (Finn Thomsen)

# aww now they are more focused on clan wars and didn't do anything about the "build it" game... One day will come that hackers will be the one's left playing your game (Kristopher Austin Sarabia)

# So how many Russian bots have you employed? In the less than 24 hrs I’ve been hit by the Magnetism hit nearly 20 times and my team mates also .... why even bother if you can’t play a simple game on a level playing field? (Sharon Boorman)

# My goodness you guys complain about everything. Go find another game ... obviously they have many players who do enjoy the game or else it wouldn’t be so successful. I think the update is great. Adds more excitement to the game (Thelma Lee)

#  Our club just went to war and yet NO ONE initiated a war!! We just finished a very expensive high point war... we only always do one war per COM!! What goes on here EA??? How do we stop a war that starts automatically???? Nobody wants this war!!! Too soon! (Doti Evans)

# Why people hating on the war game so much? I'm not that keen on wars, so I just don't play them and focus on my city. Having said that I would have preferred more updated buildings and things like that x (Isaac Asekokhai)

# The game becomes a war game and has nothing to do with urban planning. There is too little land to further develop the city. If the point is only to wage wars, then there are much better games. Our club has already left people because of this stupid war stuff. (Gabi-Stephan Sprang)

# When does a city wage a war? Countries declare wars not cities. The whole concept is stupid. Get rid of Dr Vu and use the savings on processing power to give some extra land and higher tiers on the buildings. Oh and bridges that a streetcar will cross. (Richard Witcombe)

# Ea? Isn't the whole idea that everytime you people post something on Facebook aren't us players supposed to upload awesome pictures of our city's? That's supposed to be the idea!. Not war mongering!!!!. I'd much rather see people upload the concept if a city. Than continues negativity. (Blair Miller)

# If you don't want war then it's very simple. YOU DON'T HIT THE WAR BUTTON. I live the war part I get plenty of sim cash (Matthew Roberts)

# If you are trying to make us play your game, you have failed. These things are an one way road to defeat. What’s the point??? I’d rather do homework than play this (Alvin Law)

# Stop shovelling war down in our throats, the game is starting to lose it’s essence (Edgar Ueno)

Basic Facts About Skateboarding You Want to Know

Skateboarding is an offshoot of roller-skating, but related to both surfing and skiing in terms of balance, weight placement, and control of direction -is a U.S. phenomenon that developed from a recreational fad into a full-fledged sport.


Skateboards consist of three main parts: the board, called a deck; the axle assembly, or truck; and the four wheels. Skateboards are available in a wide variety of designs and materials. A skillful skateboarder is capable of performing tricks and creative movements, such as turning, spinning, traveling backward and forward, sitting, kneeling, balancing on one or two hands, and jumping over obstacles.


Skateboarding has been criticized for being dangerous, and each year thousands of skateboarding injuries occur in the United States. The American National Skateboard Association, a nonprofit organization headquartered in San Bernardino, Calif., is committed to standardizing competitions and the criteria for judging contests and tournaments.

The original skateboards were merely wooden planks to which roller-skate wheels were attached. It was not until the 1970s, when Frank Nasworthy of California devised a truck with smooth-rolling urethane wheels, that skateboarding flourished, reaching its greatest popularity during the late 1970s.

Checkers - The Fundamentals of the Game

Checkers is a game for two persons played on a board marked in 64 small squares of alternate colors (light and dark) in eight rows of eight squares each. Each contestant is provided with 12 disks, called men or checkers; the object is to move these pieces diagonally across the board in such a way as to capture all the opponent's men or block their progress. Because of the simplicity of its fundamentals, checkers is a popular children's game. At the expert's level, checkers ranks in profundity with the complicated game of chess.


The players, designated as black and white, place the board between them so that each has a double corner of dark squares at his or her right. The players arrange their men on the first three rows of dark squares as shown in the accompanying illustration. The notation used in describing the game is based on numbering the squares as in the illustration. A move is denoted by the number of the square from which a piece starts, followed by the number of the square moved to, joined by a hyphen. In the notation, black and white moves alternate, and no distinction is made for color or captures.
Black makes the first move, and white counters. (There are 47 playable combinations of these first two moves.) Players alternate thereafter, moving on the dark squares only. The move is diagonally forward one square, if that square is vacant. For example, black might start by playing 11-15, or 9-13; and white might reply 22-18, or 24-20. A man may not move to an occupied square, but it may jump over and capture an adverse man on an adjacent square, if the square beyond is vacant.

For example, if black opens 11-15 and white counters 22-18, then black must jump 15-22 and remove white's man on 18. White in turn must jump either 26-17 or 25-18, and remove black's man on 22. If a jumping piece lands on a square from which another jump is possible it must continue to jump until it runs out of captures. A player must make a capturing move, if one is possible, but may choose if there is more than one. At the outset all checkers are single men.

The dark squares farthest from a player form the king row. A single man reaching one of these squares is crowned king by the opponent. The promotion is made by placing a second checker of the same color on top of the single one. A king may move both forward or backward one move at a time and jump one or more pieces in either or both directions. If a single man reaches the king row by capture, the turn to play ends with the crowning.

The winner is the first player to leave the adversary without a move, either by capturing or blocking all of his men. A game is drawn when both contestants agree that neither has a prospect of winning.

How to Play Go? Is It That Hard? Not Really...

Go is a board game for two players, originated in China about 2300 B.C. and was taken up in Japan about 735 A.D. The game is now also popular outside Asia. The rules, however, have never been codified. Go is played on the 361 intersections (points) of a grid having 19 vertical and 19 horizontal lines. One player starts with 181 circular black pieces, or men; his opponent has 180 white men. When the players are of unequal ability, a handicap of 2 to 9 points is given the weaker.


Each player in turn places one man on any unoccupied intersection, from which it never moves. Any point or space surrounded by men of one color belongs to that player. When players agree that ownership of all points on the board has been established, each one's score is the total of his enclosed points less the number of his men lost by capture.

Two men are "connected" if they are adjacent on the same vertical or horizontal line. (The white men are connected and the blacks are not in group I in the grid shown here.) Men "live" as long as they are connected to at least one vacant intersection; they "die" if they are completely enclosed. (White men are dead in II, III, IV, and V.) If a player disputes ownership, he must invade the adversary's space and establish a live group in the area. Captured players are removed from the board at once; doomed forces are removed at the end of play. Vacant points connected to both colors belong to neither side.

In group VI, the whites are doomed; black wins men and space by playing H 14 and killing the white forces. Whites in VII are forever safe because black loses a man by playing G 7 or H 6, and neither play kills the white men. An eye is a point surrounded by 4 men of the same color. A force with two separate eyes is safe. In VIII, black saves his men and space with N 7; if it is white's move he can win the group starting with N 7. Because of the many possible series of moves, Go is a most complicated board game.

All About Marbles - History and Games

Marbles are brightly colored and polished balls of glass or agate used in a wide variety of games for children. In many countries, marbles are made of wood, baked clay, plastics, obsidian, or onyx. In the Middle East, marbles games are even played with the knucklebones of sheep. Thousands of marbles games are known. Some have rigidly prescribed rules, such as Ringer, the official game of the National Marbles Tournament played each year at Wildwood-by-the-Sea in New Jersey. Others, with rules improvised on the spot, have spawned such familiar games as bagatelle, bowling, golf, billiards, Chinese checkers, and the pinball machine.


History

Marbles and its games are ancient. Marbles games are known to have been played in the civilizations of the Nile Valley and the Tigris and Euphrates valleys and then spread to Africa, Greece, Sicily, and Rome. Small balls of clay, flint, or stone have been dug up in the tombs of the pharaohs and in caves in Europe. Pre-Christian terra cottas and other statuary often depict children playing at knucklebones or astragals, which are thought to be forerunners of marbles games. Marbles also have been discovered in the digs of the Mound Builder Indians of Mississippi, and the Aztecs played a form of marbles.

Some biblical scholars suggest that David smote Goliath with a marble. Ovid mentions a marbles-like game played with polished nuts. The Roman legions brought marbles to Britain and to northern Europe and the Germanic tribes. English historians of games mention marbles as being played by the Emperor Augustus and trace their existence to Elizabethan times. Good Friday in England once was celebrated as "Marbles Day," although such frivolity was forbidden at Oxford and at the Great Hall at Westminster.

From Britain the movement of marble games coincided with the spread of empire. English marbles crossed the Atlantic to America, and the marbles played in the United States are derivations of English games such as Taws, Cherry Put, Boss-Out, and Lag. George Washington was a marbles player, as were Thomas Jefferson and John Quincy Adams, and Abraham Lincoln was adept at a game called Old Bowler.

Games
The most famous marbles game is Ringer. Thirteen target marbles are placed in the form of a cross in the middle of a ring 10 feet (3 meters) in diamether. Two shooters compete by "knuckling down" at the edge of the ring and attempting to knock target marbles out of the circle. The first to get seven out wins. If a player knocks one out, he gets another shot, and so on.

In the national tournament held each year, there are both girl and boy champions. Each winner receives a genuine agate shooter, a rare item made only in Germany.

Other games are less structured but just as competitive. Some versions of Ringer use squares or oblongs as well as circles, or holes dug in the ground, and the stakes are always your competitors' marbles. Some games are played like miniature golf. In gambling games, players try to roll marbles into tiny openings cut into the side of a box, with the "house" collecting all misses and paying good odds for all hits. These varieties, traditionally called "keepsies," remain popular in many parts of America.